Quizical Pursuit — the Trivia Board Game You Pick the Categories For
Collect every colored wedge to win.
Quizical Pursuit is our flagship: a Trivial-Pursuit-style board game with the one upgrade the classic always needed — you choose the categories. Before each game, your group picks six from a bank of more than 500, from world capitals to 90s cartoons, so the board finally matches the people around it. Teams roll the die, move around the ring, answer multiple-choice questions, and race to collect all six colored wedges. It plays on one phone or tablet passed around the room — no board to unfold, no cards to sort, no app to install.
How it works on randomhomegames
- Start Quizical Pursuit and set up two to four teams — names and turn order take a few seconds.
- Pick your six categories from the bank of 500+, or shuffle a random set and swap out the ones you don’t like.
- On your turn, throw the die and choose which direction to move around the board ring.
- Land on a color and answer a multiple-choice question from that category. Answer correctly and you keep rolling; miss and the device passes on.
- Collect a wedge for each of the six colors. The first team to complete the set wins the game.
How to play Quizical Pursuit: the rules
Two to four teams share one device, taking turns in order. A turn starts with a die throw; the team then chooses to move clockwise or counter-clockwise around the ring — direction is a real decision, because it controls which category you land on and whether you can steer toward a wedge you still need.
Most spaces are category spaces in one of the six colors. Landing on one draws a multiple-choice question from the category your group mapped to that color. Answer correctly on a color you haven’t banked yet and you earn that wedge; answer correctly on a color you already own and you still keep your turn — any correct answer keeps you rolling, so hot streaks are how games are won. A wrong answer ends the turn and the device passes to the next team.
Wild spaces let the team pick any color it still needs — the best real estate on the board. Safe spaces ask nothing and simply keep you moving.
The win condition is the classic one: collect all six wedges. There are no point totals and no partial credit — a team with five wedges and a hundred correct answers still loses to the team that completes the set first. Games typically run 20 to 40 minutes, depending on how merciless your category picks are.
Variations to try
- Sabotage draft: each team picks three of the six categories — half the board plays to your strengths, half to your opponent’s mercy.
- Kids vs adults: give each side categories tuned to its generation. The die doesn’t care who’s older.
- Speed pursuit: house-rule a ten-second answer limit, counted out loud by the opposing team. The last three seconds get loud.
- Marathon rules: first side to win two full games, categories re-drafted between them. Settles rivalries properly.
Tips to win
- Draft categories, don’t just take the shuffle — one category the other side dreads is worth two that everyone likes.
- Count spaces in both directions before choosing where the die takes you. Steering to a wild space beats hoping for one.
- A needed wedge two spaces away beats a comfortable safe space — always be moving toward a color you’re missing.
- In team play, make the pessimist read the choices out loud. Multiple-choice traps are built for overconfident skimmers.
- Correct answers keep your turn — plan two moves ahead on every roll, because one streak can close out a game.
Frequently asked questions
How is this different from Trivial Pursuit?
The bones are the classic wedge chase, but the categories are yours: pick six from a bank of 500+ before every game, so a film-nerd table and a sports table get completely different boards.
How many people can play?
Two to four teams, with any number of people per team. It’s a pass-around game on a single phone or tablet, so the whole room plays through one device.
Do we need to buy or download anything?
No — it’s free and runs in the browser on any phone, tablet, laptop, or TV. No board, no cards, no app.
How long does a game take?
Usually 20 to 40 minutes. Fewer teams and friendlier categories run faster; four teams of stubborn specialists run gloriously long.
Can kids play with adults?
Yes — that’s what category picking is for. Mix in categories each generation owns and the table balances itself.